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Hollowbody (Xbox) - Review
Hollowbody feels like stepping back into that strange, fog‑drenched, melancholy space the early Silent Hill games lived in, before the series became louder, cleaner, and more self‑aware. It’s not just inspired by that era; it feels like it was pulled straight out of it. And for someone who still prefers the clunky, oppressive charm of PS1/PS2 survival horror over modern remakes, Hollowbody is the closest thing to coming home I’ve played in years. The first thing Hollowbody na

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Jul 1


Akuma's Bloodrain - Quick Review - PC
Akuma’s Bloodrain doesn’t ease you in. You spawn, demons swarm, and the game expects you to start carving your way out immediately. There’s a scrappy charm to that approach, no exposition, no warm-up, just pure action. The world is grimy, occult, and drenched in red, like a midnight arcade cabinet possessed by a demon. The presentation is rough but energetic. Chunky sprites, heavy impacts, and a constant spray of blood give the combat a tactile, crunchy feel. It’s not polishe

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Jul 1


Demo Impression: Pao Pao (Steam)
Pao Pao drops you straight into a fuzzy, food‑flinging co‑op world where cats, foxes, raccoons, and other totem‑animal chefs run restaurants with the chaotic energy of Overcooked but stretched across a cozy open world. Even in its Early Access foundation, the game already feels like a hybrid of cooking sim, life sim, and light adventure, something between Doraemon Story of Seasons and a furry‑themed Cook, Serve, Delicious. The demo’s early loop is: gather ingredients, prep di

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Jul 1


Demo Impressions: Medieval Juice Crafter
Medieval Juice Crafter is the kind of game that answers the age‑old question: what if you ran a smoothie bar in the 1400s, armed only with fruit, flowers, and a suspiciously entrepreneurial grandpa? The demo drops you straight into a rustic village where everyone seems both dehydrated and extremely opinionated about their juice preferences. It’s basically Dragon Age meets Pret a Manger, but with more yogurt. You start small with a humble workstation, a few ingredients, and a

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Jul 1


Total Reload - Review - PC
Total Reload casts you as a lone operator inside a vast machine, guided by an artificial intelligence as you reconnect circuits and coax dormant systems back to life. The setup is quietly ambitious: it pairs methodical puzzle design with a reflective, solitary mood that pushes thoughtfulness over spectacle. The heart of the game is its wiring puzzles. Tasks are clear and logical, built around rerouting power, timing switches, and combining simple components into elegant solut

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Jul 1


Let Him Cook - Early Access Impressions
Let Him Cook is what happens when a roguelite, a kitchen, and a fever dream walk into a bar and immediately start throwing produce at each other. It’s a top‑down action bullet‑hell where the food fights back, the puns are relentless, and your job, apparently, is to be the most overqualified line cook in the history of culinary warfare. The pitch is simple and beautifully stupid: you’re a food industry professional battling sentient ingredients across chaotic arenas, collectin

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Jul 1


Demo Impressions: High Times - Dating/Cooking Sim
It’s Scott Pilgrim meets VA‑11 Hall‑A, but instead of cocktails or combat, you’re slinging mood‑altering donuts to customers who are mostly your exes. It’s stylish, chaotic, and surprisingly heartfelt, like running a therapy bakery staffed by one very tired bisexual. The moment the demo boots, you’re hit with neon purples, pinks, and blues, a retro‑vaporwave palette that makes the donut shop look like it’s powered by synthwave and emotional baggage. Characters are bold, expre

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Jul 1


Tale of Dark Lands: Review - Xbox
Tale of Dark Lands is a low‑poly fantasy action RPG that charms at first glance, quaint villages, warm lighting, a storybook aesthetic, but quickly settles into a loop of simple combat, sparse environments, and light progression systems. It’s cheap, approachable, and occasionally endearing, but rarely exciting. Think Skyrim‑Lite by way of a student film: earnest, small‑scale, and sometimes unintentionally funny. Tale of Dark Lands opens with the kind of familiar fantasy setup

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Jun 30


Terrinoth®: Heroes of Descent - Review - Xbox
A dungeon crawl that finally understands what dungeon crawling feels like. Terrinoth: Heroes of Descent arrives on Xbox with the confidence of a board‑game veteran stepping into a digital arena. It’s Artefacts Studio’s attempt to translate the Descent universe into a fully fledged tactical RPG, one that doesn’t just borrow the board game’s lore, but its rhythm, its limitations, and its philosophy. And honestly? It works far better than you’d expect. This is a game that knows

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Jun 30


Aleesha’s Tower (Xbox) — Review
Aleesha’s Tower is a compact, old‑school hack‑and‑slash that wears its retro inspirations proudly, delivering a short but punchy experience built around tight levels, pattern‑based enemies, and a simple revenge‑driven premise. After Aleesha is executed for witchcraft and rises from the dead with a mission to wipe out humanity, you’re dropped into a straightforward six‑stage gauntlet where each level ends in a boss encounter. The game’s tone leans heavily into 80s and 90s arca

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Jun 30


Midnight Swamp (Xbox) - Review
Midnight Swamp is a short, strange, lightly sinister point‑and‑click adventure that blends fairy‑tale weirdness with old‑school puzzle logic. It won’t blow your mind, but it will scratch that classic adventure itch with confidence, provided you’re happy with a runtime that barely lasts an evening. You start as a lone camper by a lake, brewing berry tea and minding your business, when a mysterious laugh echoes across the water. One step outside the tent and whoops, you’re drag

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Jun 30


Mousebusters on Xbox - Review
Mousebusters is a compact, heartfelt supernatural adventure that trades spectacle for sincerity. It’s a ghost story told in miniature.A warm, melancholic, quietly funny experience where a squad of tiny mice help humans confront the emotional knots they’ve been avoiding. It’s not mechanically deep, but it is emotionally resonant, beautifully presented, and surprisingly memorable. You play as a newly recruited Mousebuster, a tiny, jumpsuit‑wearing rodent sworn to protect the re

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Jun 30


Mori Carta (Xbox) – Review
Mori Carta is a handless deckbuilding roguelike, a phrase that sounds like a contradiction until you’re actually in the thick of it. Instead of juggling a hand of cards, you’re swiping left or right on each card as it appears, making binary choices that ripple into your build, your stats, and your survival. It’s Slay the Spire by way of Tinder, except the only thing you’re courting is death. The core loop is deceptively simple. Every card is a fork in the road: Left might hea

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Jun 30


Solarpunk (Xbox Series X/S) - Review
Solarpunk arrives on Xbox as a handcrafted, two‑dev passion project that leans hard into the cosy, sustainable future its name promises. Floating islands, solar panels, wind turbines, pigs that dig up truffles if you treat them nicely… it’s the kind of game that wants you to breathe out, slow down, and build something beautiful in the sky. But while the vibe is immaculate, the experience isn’t always as breezy as the windmills suggest. The core loop is simple and soothing: Yo

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Jun 27


Dave the Diver – In the Jungle DLC Review
Dave has finally left the Blue Hole behind and somehow ended up in a DLC that feels suspiciously like a sequel wearing a $9.99 price tag. In the Jungle isn’t a small add‑on or a themed side dish; it’s a full‑course expansion that reshapes how you explore, how you cook, how you fight, and even how you move around the world. It’s bigger, stranger, warmer, and occasionally weirder than anything Mintrocket has done with the game so far. And yes, it’s still very, very Dave. The se

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Jun 27


Ash & Adam's Existential Treads - Review - PC STEAM
Ash & Adam’s Existential Treads doesn’t waste time pretending to be bigger or grander than it is. It drops you straight into a rust‑bitten archipelago, hands you a chunky little rover, and tells you to start rebuilding civilisation one scrap pile at a time. There’s an immediacy to it, a kind of hands‑on, boots‑on‑the-ground energy that makes the whole thing feel less like a strategy game and more like you’re personally steering the recovery effort. You’re not some distant ove

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Jun 24


Quick Review: Let Me Play! (Steam)
Price: $2.99 • Playtime: 20–60 mins • Developer: Interactive Dreams Let Me Play! is a tiny, theatrical meta-experiment that feels like someone smashed Six Characters in Search of an Author into a visual novel and then whispered, “What if the script knew you were here?” It’s short, strange, and proudly self-aware, the kind of game that winks at you while the stage lights flicker and the cast has an existential crisis about being fictional. You shout “Let me play!” at a theatre

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Jun 24


Early Access First Impressions - Moves of the Diamond Hand
(Based on Chapters 1–2 in Early Access) Moves of the Diamond Hand already feels like Cosmo D operating at full creative voltage. It’s a surreal, jazz‑soaked, dice‑driven RPG that plays like a tabletop campaign run by a GM who’s equal parts poet, prankster, and urban anthropologist. Even in Early Access, the first two chapters offer hours of dense, strange, characterful storytelling, and the dice system is easily the most expressive and ambitious Cosmo D has built so far. Off-

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Jun 24


Mini Review: The Artifactory - Where Lootboxes Are Made, Sanity Is Not
The Artifactory feels like someone took the frantic energy of Overcooked, fed it a mana potion, and locked it inside a magical factory that definitely wasn’t built to code. It’s a game about crafting enchanted loot under pressure, but the real joy comes from the way the factory itself seems to be in open rebellion against you. Every shift feels like a comedy of errors waiting to happen, and half the fun is seeing which part of the building will betray you next. The core gamep

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Jun 24


Sintopia - Review: The Devil Wears Business Casual
Sintopia is one of those games that takes a familiar genre of management sims and twists it just enough to feel both wickedly fresh and quietly unsettling. Instead of building a city or running a hospital, you’re handed the keys to Hell’s administrative department and told to keep the cosmic machinery of sin, punishment, and purification running smoothly. It’s a premise that could have leaned on cheap jokes, but Sintopia commits to its world with surprising depth. The result

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Jun 24
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