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Ground Zero Hero Review Xbox
Ground Zero Hero is a loud, colourful, mutation‑driven horde survival roguelite that embraces absurdity with complete confidence. It drops you into a radioactive wasteland where your survivor doesn’t find weapons, they become them. Every run is a sprint through swarms of mutants, a steady climb toward grotesque power, and a showcase of how far one person can mutate before the screen becomes a neon blur of destruction. It’s chaotic, silly, and surprisingly strategic, all wrapp

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2 days ago


No More Room in Hell 2 (Xbox) Review
No More Room in Hell 2 is a grim, slow‑burn co‑op survival horror experience built around tension, scarcity, and permadeath. It’s not a power fantasy, and it’s not trying to be. Instead, it drops you and up to seven other responders into sprawling, desolate maps where every noise, every mistake, and every bite can end a character’s life permanently. The result is a zombie game that feels grounded, oppressive, and often brutally unforgiving, but also uniquely rewarding when th

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2 days ago


Deep Sea Delivery & Co. - Review - Xbox
Deep Sea Delivery & Co. is one of those indie curiosities that's strange, charming, and quietly stressful in all the best ways. Set in a procedurally generated underwater world, the game casts you as a humble courier trying to deliver packages while the world ticks ominously toward its end. It’s a wonderfully absurd premise and it works. At its core, the game is about getting from point A to point B as efficiently (and safely) as possible. Customers scattered across the ocean

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Sep 13


Kusan: City of Wolves - Xbox Review
Kusan: City of Wolves is a ferocious, neon‑drenched top‑down action game that thrives on speed, precision, and stylish brutality. On Xbox Series X|S, it feels razor‑sharp as every punch, parry, and knife throw lands with a satisfying thud, and every mistake is punished instantly. You play as Jin, a panther‑soldier turned fixer, carving through a corrupt metropolis where every room is a puzzle and every enemy is a one‑hit threat. The game’s rhythm is intoxicating: kick open a

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Sep 9


Starsand Island - Xbox - Review
Starsand Island feels like stepping into a sun‑bleached postcard, the kind you’d find tucked in an old drawer, still smelling faintly of summer. It’s a life‑sim that doesn’t rush you, doesn’t demand anything grand, and doesn’t pretend to be deeper than it is. Instead, it invites you to slow down, breathe a little easier, and build a gentle routine on an island that’s equal parts cosy retreat and colourful playground. There’s a softness to everything: the way the light rolls a

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Sep 1


Soccer Kid Collection (QUByte Classics) Xbox Review
Soccer Kid Collection arrives on Xbox as a lovingly preserved slice of early‑90s platforming oddity, a game built around the simple, chaotic joy of using a football as your sole means of traversal, combat, and puzzle‑solving. It’s a bright, quirky throwback that wears its era proudly, bundling both the SNES and MS‑DOS versions into a single package and layering modern conveniences on top. What you get is a compact, nostalgia‑rich platformer that still feels distinct today tha

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Aug 26


Monsters Are Coming! (Xbox) - Review
Monsters Are Coming! opens with a simple but effective premise: your entire civilisation has been forced onto a colossal city‑on‑wheels, rumbling across a dangerous landscape while waves of monsters chase you down. The story isn’t heavy, a mix of post‑apocalyptic whimsy and folklore‑tinged danger. Each biome feels like a chapter in a strange road trip, with environmental storytelling doing most of the narrative lifting: ruined towns, abandoned shrines, corrupted forests, and

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Aug 23


Wreck Runners (Xbox) Review
Wreck Runners is one of those co‑op games that thrives on chaos. Not scripted chaos, but the kind that erupts naturally when physics, oversized salvage, supernatural threats, and questionable teamwork collide. On Xbox, it’s a confident, personality‑rich extraction adventure built around the Bermuda Triangle’s shifting mysteries, and it delivers a loop that’s equal parts tension, slapstick, and genuine discovery. It’s not trying to be a horror game, nor a pure comedy, nor a tr

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Aug 23


Turnip Mountain Xbox Review
Turnip Mountain on Xbox is a physics‑based climbing gauntlet that looks deceptively cute but quickly reveals itself as a precision‑driven, momentum‑based challenge designed to test your patience, rhythm, and problem‑solving. Across its surreal, Game‑Boy‑esque worlds, you guide a determined turnip with two independently controlled arms, grabbing ledges, swinging across gaps, and improvising your way through increasingly fiendish rooms. It’s equal parts tactile, chaotic, and st

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Aug 15


Mechaconda (Xbox) - Review
There’s a particular kind of chaos that only arcade throwbacks can deliver, the kind that feels like someone tipped a box of fireworks into a blender and handed you the controller. Mechaconda, a modernised, weaponised spin on Snake, absolutely lives in that space. It’s loud, it’s frantic, it’s occasionally brilliant, and it’s very often infuriating. You play as a mechanical serpent on a mission to dismantle the forces of the wonderfully hammy Dr. Evil, slithering through wave

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Jul 24


Farlands - Xbox - Review
Farlands on Xbox doesn’t greet you with fireworks or a dramatic hook, it simply drops you onto a quiet, unclaimed planet and lets the silence do the talking. There’s a gentle confidence to the way it begins, inviting you to slow down, take a breath, and start shaping a world from scratch. What follows is a soothing blend of exploration, construction, and quiet routine, the kind of game that trades spectacle for presence. It’s not trying to dazzle you; it’s trying to settle yo

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Jul 18


Ascend to ZERO — Xbox Review
Ascend to ZERO is one of those games that doesn’t wait for you to settle in. It throws you into its world mid‑catastrophe, mid‑countdown, mid‑panic and then asks you to master time itself before you’ve even caught your breath. On Xbox, the result is a fast, crunchy, surprisingly deep roguelite that blends bullet‑heaven chaos with a clever temporal twist that keeps every run feeling urgent, explosive, and weirdly addictive. The setup is stark: humanity’s last hope, the Chrono

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Jul 17


Deathbulge: Battle of the Bands - Review - Xbox
Deathbulge: Battle of the Bands is a comedy‑driven RPG based on the Deathbulge webcomic, and the Xbox version brings the full package: absurd humour, expressive cartoon art, and a battle system built around musical nonsense. It’s a game that knows exactly what it is, loud, stupid, clever, and oddly heartfelt. The premise is gloriously simple: a cursed Battle of the Bands competition unleashes chaos, and your ragtag group of musicians must fight their way through rival bands,

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Jul 13


Biomechanical Toy (QUByte Classics) - Xbox Review
Biomechanical Toy arrives on Xbox as part of QUByte’s retro revival line, and it’s exactly the kind of eccentric, hyper‑colour platform shooter that feels ripped straight from a forgotten arcade cabinet. It’s loud, it’s weird, it’s relentlessly committed to its own toy‑box chaos and that’s where most of its appeal lives. Biomechanical Toy first appeared in the mid‑90s as an arcade‑style platform shooter built for the Spanish arcade scene, and it carried all the hallmarks of t

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Jul 12


Terrinoth®: Heroes of Descent - Review - Xbox
A dungeon crawl that finally understands what dungeon crawling feels like. Terrinoth: Heroes of Descent arrives on Xbox with the confidence of a board‑game veteran stepping into a digital arena. It’s Artefacts Studio’s attempt to translate the Descent universe into a fully fledged tactical RPG, one that doesn’t just borrow the board game’s lore, but its rhythm, its limitations, and its philosophy. And honestly? It works far better than you’d expect. This is a game that knows

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Jun 30


Mori Carta (Xbox) – Review
Mori Carta is a handless deckbuilding roguelike, a phrase that sounds like a contradiction until you’re actually in the thick of it. Instead of juggling a hand of cards, you’re swiping left or right on each card as it appears, making binary choices that ripple into your build, your stats, and your survival. It’s Slay the Spire by way of Tinder, except the only thing you’re courting is death. The core loop is deceptively simple. Every card is a fork in the road: Left might hea

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Jun 30


Nitro City Racing - Review
Nitro City Racing is the kind of game that looks like it should be a chaotic, neon‑lit arcade blast, the sort of thing you’d pick up for a quick dopamine hit between bigger releases. The trailers promise drifting, boosting, and a city full of hazards. The Xbox store page leans into the “pick‑up‑and‑play” vibe. And Eastasiasoft’s catalogue is full of these small, punchy arcade titles that usually know exactly what they are. But Nitro City Racing never quite finds its gear. It’

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Jun 18


Realm of Ink - Review - Xbox
Realm of Ink is a razor‑sharp, painterly roguelite that feels like Hades wandered into a wuxia fever dream and brought a calligraphy brush instead of a sword. It’s fast, stylish, generous with build variety, and absolutely gorgeous in motion. The Xbox port runs smoothly, loads quickly, and feels right at home on a controller. It’s not perfect as the meta‑progression can feel grindy and some bosses spike harder than others but the core loop is so good you barely notice the hou

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Jun 17


Roadside Research - Xbox Game Preview impressions
Roadside Research on Xbox makes one of the strangest first impressions of any Game Preview title this year and that’s exactly why it works. It’s a chaotic, low‑poly, alien‑run gas‑station sim that immediately leans into its own absurdity, and on Xbox it already feels like the kind of “friendslop” co‑op oddity destined to become a cult favourite. You play as undercover aliens attempting to blend in by… taping terrible hand‑drawn human faces to your heads. The goal? Run a rural

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May 31


Black Jacket (Xbox) Review
There’s a moment early in Black Jacket where the game quietly reveals what it really is. You sit across from a lost soul, the cards flicker with heat, and the rules of Blackjack, the one thing you thought you understood begin to warp under your fingertips. A card ignites. Another mutates. A curse shifts the entire table. And suddenly you realise: this isn’t a card game with a theme. It’s a roguelite built on controlled chaos, narrative misdirection, and the thrill of bending

XPN Network
May 31
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