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Beyond the Ice Palace 2 - Review - Xbox
Beyond the Ice Palace 2 is a strange, stubborn relic—part homage, part resurrection and wrapped in modern presentation but still carrying the unmistakable DNA of an ’80s micro‑computer platformer. It’s nostalgic, occasionally charming, often frustrating, and absolutely aimed at a very specific audience: players who enjoy retro difficulty, rigid level design, and the feeling of wrestling with a game rather than flowing through it. The original Beyond the Ice Palace (1988) was

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Jul 13


Evergate (Xbox) Review
Evergate is a spiritual puzzle‑platformer that feels like someone took the elegance of Ori, the precision of Celeste, and the contemplative pacing of a storybook adventure, then stitched them together with a single mechanic: the Soulflame. It’s small, focused, and quietly confident. Never loud, never showy, but consistently surprising. The entire game revolves around Soulflame, a mechanic that lets you fire a beam to interact with objects, crystals, and environmental triggers

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Jul 13


HYPERWIRED - Review - Xbox
Hyperwired on Xbox is a frantic, clever, and surprisingly tactical twist on the twin‑stick roguelike formula, a game that looks like pure chaos on the surface but reveals a sharp, risk‑reward brain underneath. It’s fast, loud, neon‑bright, and constantly trying to kill you, but the thing that makes it genuinely memorable is how it forces you to think while you’re dodging a thousand bullets at once. Hyperwired’s defining mechanic is its tether system, a literal cable attached

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Jul 12


Rally Car Mechanic Simulator (Xbox) - Review
Rally Car Mechanic Simulator is a focused, detail‑driven garage sim that blends the methodical satisfaction of fixing rally cars with the pressure and unpredictability of the motorsport world. It’s less about the glamour of racing and more about the grit, the graft, and the quiet triumph of turning a battered machine into a stage‑winning beast. Rally Car Mechanic Simulator drops you into the role of a rally‑team technician, and right from the opening hours it makes one thing

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Jul 12


Red Titans - Review - Xbox
Red Titans on Xbox is a razor‑sharp, unapologetically old‑school vertical shmup, the kind that doesn’t just ask for your attention, it demands your respect. It’s cheap, brutal, stylish, and absolutely committed to the arcade ethos: learn, die, repeat, improve. If you’ve ever chased perfection through a hail of pixel bullets, this one’s speaking your language. Red Titans is built for players who want the pressure. Across six handcrafted stages, you’re thrown into escalating ch

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Jul 12


The Alters (Xbox) - Review
A haunting, human sci‑fi survival tale where the biggest threat isn’t the planet… it’s you. The Alters is one of those rare games that takes a familiar genre of survival on a hostile alien world and twists it into something far more intimate. It’s not about crafting better gear, building bigger bases, or outsmarting alien fauna. It’s about confronting the versions of yourself you could have been, and learning to live with them long enough to stay alive. On Xbox Series X|S, Th

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Jul 12


Biomechanical Toy (QUByte Classics) - Xbox Review
Biomechanical Toy arrives on Xbox as part of QUByte’s retro revival line, and it’s exactly the kind of eccentric, hyper‑colour platform shooter that feels ripped straight from a forgotten arcade cabinet. It’s loud, it’s weird, it’s relentlessly committed to its own toy‑box chaos and that’s where most of its appeal lives. Biomechanical Toy first appeared in the mid‑90s as an arcade‑style platform shooter built for the Spanish arcade scene, and it carried all the hallmarks of t

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Jul 12


Codename: Black Crow - Review - Xbox
Codename: Black Crow on Xbox is a retro-styled top‑down action game that refuses to treat nostalgia as a crutch. Instead, it uses familiar 16‑bit aesthetics to deliver something sharper, heavier, and more character‑driven than its pixel art might suggest. At its core, this is a game about Aurora, a former child soldier trying to survive a hostile world while carrying the weight of her past and that emotional throughline gives the whole experience a surprising amount of bite.

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Jul 2


Hollowbody (Xbox) - Review
Hollowbody feels like stepping back into that strange, fog‑drenched, melancholy space the early Silent Hill games lived in, before the series became louder, cleaner, and more self‑aware. It’s not just inspired by that era; it feels like it was pulled straight out of it. And for someone who still prefers the clunky, oppressive charm of PS1/PS2 survival horror over modern remakes, Hollowbody is the closest thing to coming home I’ve played in years. The first thing Hollowbody na

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Jul 1


Tale of Dark Lands: Review - Xbox
Tale of Dark Lands is a low‑poly fantasy action RPG that charms at first glance, quaint villages, warm lighting, a storybook aesthetic, but quickly settles into a loop of simple combat, sparse environments, and light progression systems. It’s cheap, approachable, and occasionally endearing, but rarely exciting. Think Skyrim‑Lite by way of a student film: earnest, small‑scale, and sometimes unintentionally funny. Tale of Dark Lands opens with the kind of familiar fantasy setup

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Jun 30


Terrinoth®: Heroes of Descent - Review - Xbox
A dungeon crawl that finally understands what dungeon crawling feels like. Terrinoth: Heroes of Descent arrives on Xbox with the confidence of a board‑game veteran stepping into a digital arena. It’s Artefacts Studio’s attempt to translate the Descent universe into a fully fledged tactical RPG, one that doesn’t just borrow the board game’s lore, but its rhythm, its limitations, and its philosophy. And honestly? It works far better than you’d expect. This is a game that knows

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Jun 30


Aleesha’s Tower (Xbox) — Review
Aleesha’s Tower is a compact, old‑school hack‑and‑slash that wears its retro inspirations proudly, delivering a short but punchy experience built around tight levels, pattern‑based enemies, and a simple revenge‑driven premise. After Aleesha is executed for witchcraft and rises from the dead with a mission to wipe out humanity, you’re dropped into a straightforward six‑stage gauntlet where each level ends in a boss encounter. The game’s tone leans heavily into 80s and 90s arca

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Jun 30


Midnight Swamp (Xbox) - Review
Midnight Swamp is a short, strange, lightly sinister point‑and‑click adventure that blends fairy‑tale weirdness with old‑school puzzle logic. It won’t blow your mind, but it will scratch that classic adventure itch with confidence, provided you’re happy with a runtime that barely lasts an evening. You start as a lone camper by a lake, brewing berry tea and minding your business, when a mysterious laugh echoes across the water. One step outside the tent and whoops, you’re drag

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Jun 30


Mori Carta (Xbox) – Review
Mori Carta is a handless deckbuilding roguelike, a phrase that sounds like a contradiction until you’re actually in the thick of it. Instead of juggling a hand of cards, you’re swiping left or right on each card as it appears, making binary choices that ripple into your build, your stats, and your survival. It’s Slay the Spire by way of Tinder, except the only thing you’re courting is death. The core loop is deceptively simple. Every card is a fork in the road: Left might hea

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Jun 30


Solarpunk (Xbox Series X/S) - Review
Solarpunk arrives on Xbox as a handcrafted, two‑dev passion project that leans hard into the cosy, sustainable future its name promises. Floating islands, solar panels, wind turbines, pigs that dig up truffles if you treat them nicely… it’s the kind of game that wants you to breathe out, slow down, and build something beautiful in the sky. But while the vibe is immaculate, the experience isn’t always as breezy as the windmills suggest. The core loop is simple and soothing: Yo

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Jun 27


Necrophosis: Full Consciousness - Review Xbox
There’s a particular flavour of cosmic horror that doesn’t want to scare you so much as unsettle you. It's the kind that feels like wandering through a museum curated by a god who’s forgotten what humans look like. Necrophosis: Full Consciousness lives squarely in that space. It’s a slow, surreal, painterly descent into a world that’s already ended, and the only thing left to do is walk through the corpse of civilisation and try to understand what went wrong. On Xbox, that ex

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Jun 23


Bellwright (Xbox Series X|S) Review
There’s a moment early in Bellwright where you’re standing in a clearing, staring at a half‑finished shack, holding a hammer that looks like it’s survived three previous owners and at least one small fire. The wind rustles through the trees, your lone follower is wandering in circles trying to decide which berry bush to punch first, and you realise: oh. This isn’t a game about saving the kingdom. This is a game about figuring out how to make a roof that doesn’t fall on your h

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Jun 23


Blueberry (Xbox Series X|S) – Review
Blueberry is one of those games that doesn’t so much begin as it quietly sits beside you, waiting for you to notice the weight it’s carrying. It’s a narrative platformer about trauma, generational wounds, and the long, uneven road toward forgiving yourself, but it’s also a cosy, purple‑hued puzzle‑platformer where you steal cookies, fight your mum in Street Fighter‑style “word battles,” and pet cats to reduce your emotional stress. It’s a strange, tender little thing, and on

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Jun 22


Drug Dealer Empire - Xbox Series X/S - Unable to Review ATM
Drug Dealer Empire is a scrappy, low‑budget criminal‑empire sim that actually runs fine on other platforms, PS5 footage shows a functional, if rough‑around‑the‑edges management loop where you grow product, expand territory, and dodge the police. It’s not a prestige release, but on PC and PlayStation it at least behaves like a game. On Xbox, though? It’s a completely different story. The Xbox Series X|S version is broken to the point of being unplayable. The store page reviews

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Jun 21


Poetic Trio – Xbox Review
Poetic Trio is a quiet, meditative anthology that strings together three short first‑person experiences built around weather, poetry, and mood. Each chapter explores a different season through simple exploration and gentle interaction, creating a bundle that feels more like a curated emotional walk than a traditional game. It’s small, self‑contained, and intentionally slow, it's the kind of thing you settle into rather than “play”. A Walk Through Rain The first chapter unfold

XPN Network
Jun 20
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