top of page

Dead as Disco – Early Access First Impressions

Dead as Disco already feels like a fully-formed vibe machine, a neon‑slick, rhythm‑driven brawler that’s confident, stylish, and surprisingly expressive. It’s not finished, but the foundation is strong enough that you can feel the future version humming under the surface.


Dead as Disco doesn’t ease you in; it throws you straight into a music‑video fever dream. The moment you start swinging, dodging, and countering in sync with the beat, the game’s whole identity snaps into place. It’s not just a rhythm‑infused beat ’em up, it’s a performance piece where you’re both the dancer and the director.

The early access build already nails that feeling of flow. When you’re on rhythm, combat becomes hypnotic: enemies fall into your groove, combos stretch longer than you expect, and the screen erupts in neon flourishes that feel earned rather than flashy. When you fall off‑beat, the game doesn’t punish you harshly, it just feels wrong, like you’re suddenly out of step with the world. That friction is intentional, and it works.


The core combat loop is pretty straightforward:

  • Attack on the beat

  • Dodge on the beat

  • Counter on the beat

  • Ride the rhythm until you’re basically choreographing a fight scene


It’s familiar in structure, think Arkham counters, Sifu flow, or classic beat ’em up crowd control, but the rhythm layer transforms it. The game wants you to feel the fight, not just execute it.

Even in early access, the combat system is flexible. Slow tracks make encounters feel methodical and deliberate; fast tracks turn everything into a chaotic dance-off. And yes, the “play your own music” feature is already here, and it’s not a gimmick. It genuinely reshapes the pacing and personality of each fight.


The narrative setup is already compelling: Charlie Disco, a fallen icon, returns for one night to confront his ex‑bandmates who are now mythic, larger‑than‑life Idols and unravel the truth behind the band’s collapse.

Each Idol encounter feels like stepping into their personal music video.

Different genre.

Different aesthetic.

Different rhythm.

Different emotional baggage.


Even in this early slice, the episodic structure works beautifully. The game communicates character through movement, environment, and music rather than exposition. It’s stylish without being really shallow.

Based on the current build there's alot already here in early access:

  • Hours of content

  • 25+ tracks (including streamer‑safe options)

  • A hub area to customize

  • Skill trees, cosmetics, collectibles

  • Boss fights that already feel like set pieces

  • Regular updates promised (and the first major one has already landed)


It’s not the full album yet, with more Idols, more story chapters, co‑op, expanded UGC tools, and endgame content planned, but what’s already here feels polished, confident, and fun.

Pros:

  • Combat flow is addictive once you lock into rhythm

  • Visual identity is strong and consistent

  • Boss encounters feel like playable music videos

  • Custom music support massively boosts replayability

  • The tone is surreal, stylish, and memorable

  • Already stable and content‑rich for an early access launch


Cons:

  • Some encounters feel slightly repetitive without the full roster of Idols

  • Difficulty spikes can feel abrupt if you fall off‑beat

  • Narrative teases more than it delivers (expected for EA)

  • Camera occasionally struggles during crowded fights

  • The hub area feels like it’s waiting for future updates to fully shine

Dead as Disco is one of those early access launches where you can feel the potential. The core idea of rhythm‑driven martial arts inside a neon music‑video universe is already working, already fun, and already distinct. If the team delivers on their roadmap, this could become one of the standout indie action games of the decade.


Right now? It’s a stylish, satisfying, rhythm‑soaked brawler that’s absolutely worth jumping into early if you enjoy games that reward flow, timing, and spectacle.

Comments


Support us by using our affiliate links:

wnfroxvw-banner-inin-banner-468x60.png
Eneba Logo
Wired Productions Logo
fanatical logo
Ambassador 2 351 x 166.jpeg
image.png
  • Discord
  • Twitter
  • YouTube
  • Facebook
  • Instagram

©2023 by XPN Network.

bottom of page