top of page

Zombuffoonery Xbox Review

32 minutes ago
2 min read

The zombie genre usually treats the end of the world with all the subtlety of a funeral procession. Grey skies, desperate survivors, and enough doom and gloom to fill an abandoned shopping centre. Zombuffoonery, developed by Sharkgame and published by Brainium Games, takes one look at those conventions and gleefully chucks them out of a window. Instead of survival horror, this is a wave-based arcade defender that embraces chaos, over-the-top action, and a healthy dose of absurdity.


The premise is delightfully straightforward. The world has fallen to monster hordes and you're humanity's final line of defence. Armed with an assortment of weapons, defensive structures, and automated turrets, your job is to survive increasingly aggressive waves of enemies while upgrading both your character and fortress.

What immediately stands out is how approachable everything feels. There are no complicated systems buried beneath layers of menus. Within minutes you're placing fortifications, blasting approaching enemies, collecting coins, and investing in upgrades that make you stronger, faster, and deadlier. The loop is simple, but it's also surprisingly effective.


Combat finds a nice balance between tower defence and twin-stick survival action. Turrets and barricades do some of the heavy lifting, but you'll still need to stay active on the battlefield. Weapons range from pistols and grenade launchers to more brutal close-range options like axes and knives, ensuring you're never short of ways to send monsters back where they came from.

The real appeal comes from the escalating madness. Early waves feel manageable, but before long the screen becomes crowded with enemies testing both your reflexes and your defensive planning. Every decision matters when resources are limited. Do you invest in better personal firepower, reinforce your fortress, or improve your existing defences? Those small choices create just enough strategy to keep the action engaging.


Visually, Zombuffoonery leans more towards arcade fun than horror. The colourful presentation and physics-driven mayhem help separate it from the sea of grim zombie games currently available. It never takes itself too seriously, and that's arguably its biggest strength.

That said, players looking for narrative depth or major gameplay innovation may come away wanting more. The focus here is squarely on surviving wave after wave rather than delivering a rich story campaign. The repetitive nature of survival-based gameplay also means the experience relies heavily on whether you enjoy chasing high scores, unlocking achievements, and perfecting your defensive strategies.


Ultimately, Zombuffoonery succeeds because it knows exactly what it wants to be. It doesn't pretend to reinvent the zombie genre. Instead, it offers a fast-paced, affordable survival experience packed with explosions, upgrades, and ridiculous monster-slaying antics. Sometimes that's exactly what's needed after a long day.

Pros

  • Easy to pick up and play

  • Fun blend of tower defence and action shooting

  • Good progression through upgrades and levelling

  • Wide variety of weapons

  • Humorous, light-hearted take on the apocalypse

  • Challenging waves keep tension high

Cons

  • Limited depth beyond its core survival loop

  • Can become repetitive during longer sessions

  • Minimal focus on story or world-building

  • Strategy elements are fairly straightforward

Zombuffoonery won't change the zombie genre forever, but it delivers exactly what its name promises: a goofy, explosive battle for survival that's at its best when the screen is overflowing with monsters and everything is going gloriously wrong.


XPN Rating: 3 out of 5 (SILVER)

Zombuffoonery is available now!

Comments


Support us by using our affiliate links:

wnfroxvw-banner-inin-banner-468x60.png
Eneba Logo
Wired Productions Logo
fanatical logo
Ambassador 2 351 x 166.jpeg
image.png
  • Discord
  • Twitter
  • YouTube
  • Facebook
  • Instagram

©2023 by XPN Network.

bottom of page