Preview: The Beast Is Yet To Come — A Colossal Roguelike With Surprising Bite
- XPN Network

- Feb 24
- 2 min read

There’s a particular thrill in playing something that feels just a little unhinged , a game that hands you the keys to a creature far too big, far too angry, and far too willing to turn a forest clearing into a crater. The Beast Is Yet To Come, now in Steam Early Access, leans into that fantasy with both fists. Literally. You’re not a hero fighting monsters; you are the monster, and the world is about to learn what that means.
Developed by a solo creator, the game arrives with the confidence of something much larger: a chunky 3D action roguelike where you stomp, smash, and uppercut your way through waves of enemies while building a skill set that escalates from “mildly destructive” to “biblical event.”

The first thing that stands out is the physicality. Enemies scatter like bowling pins, trees splinter, and the screen shakes with the kind of feedback that makes you instinctively lean forward. It’s the rare roguelike where the fantasy isn’t about precision or speed, but about mass. You’re a Troll or a Giantess, and the game never lets you forget it.
Each run lasts around 15–30 minutes, a sweet spot that keeps the pace brisk without losing the sense of escalation. Skills stack quickly, and before long you’re chaining meteor slams, shockwaves, and berserk combos into a kind of monstrous ballet.

For an Early Access debut, the content offering is surprisingly generous:
Two playable titans (Troll and Giantess Sansuna)
Five biomes, each with its own mood and weather
90+ skills and upgrades, from elemental punches to wild AoE finishers
Ten enemy types that push you to adapt your build
Dynamic weather that shifts the tone mid‑run
Full controller support and a clean UI
The developer is clear about wanting community involvement. The roadmap points toward:
More characters
More maps
More enemies
More skills
Visual and audio polish
Potential new modes

If Hades had a fling with Vampire Survivors and the child grew up idolizing kaiju movies, you’d get something like this. It’s scrappy, stylish, and earnest in its desire to let you punch an entire army into orbit.
Because it’s doing something different. Roguelikes are everywhere, but few of them let you embody a creature of myth and then ask, “Okay, how far can you push this?” The answer, even in Early Access, is “pretty far.”
If the full release delivers on its ambitions, The Beast Is Yet To Come could carve out a niche all its own, a physics‑driven, monster‑powered spectacle that’s as cathartic as it is chaotic.




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