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Ghost Keeper - Early Access Preview

Ghost Keeper drops you into a stylised, Victorian‑era England where the living bustle through creaking mansions, candlelit halls, and fog‑drenched streets, completely unaware that you’re the one pulling the strings in the dark. You play as the titular Ghost Keeper, a commander of spirits, demons, and grotesque little monsters, each with their own personality, abilities, and upgrade paths. Your job is simple in theory and deliciously chaotic in practice: terrify, manipulate, and outsmart the mortals who dare trespass on your haunted turf.

The game blends classic haunting‑sim DNA with modern strategy design. Every mission places you inside a compact, richly decorated environment filled with mortals going about their routines. They cook, chat, wander, panic, and if you’re doing your job well, then they will completely unravel. You deploy your minions into rooms, bind them to objects, and trigger their abilities at just the right moment to send fear rippling through the house.


Some spirits excel at psychological torment, others at environmental chaos, and a few can escalate things into lethal territory if you choose to push that far. Each creature has a distinct toolkit, encouraging experimentation and combo‑building as you chain scares together.

Your biggest threat isn’t the mortals, it’s the Brotherhood, a group of zealous ghost hunters who stalk the premises with gadgets, traps, and an irritating habit of ruining your plans. They can detect your minions, lock down rooms, and force you to rethink your strategy on the fly. Eliminating them is risky but rewarding, and their presence adds a layer of tension to every encounter.


Ghost Keeper is all about reading the room, literally. You watch mortals’ behaviour patterns, anticipate their movements, and strike when they’re most vulnerable. Trigger a scare too early and you waste precious energy; too late and your target slips away. The game rewards clever setups, environmental manipulation, and a bit of mischievous creativity.

The Victorian setting ties everything together with ornate interiors, exaggerated animations, and a tone that leans into grotesque humour rather than outright horror. It’s less about jump scares and more about orchestrating a supernatural farce where you’re the director of every scream.


The current Early Access version includes a slice of the single‑player campaign, a tutorial, dynamic objectives, and a sandbox mode for replayable experimentation. More areas, creatures, abilities, and story content are planned as development continues. The focus is on refining mechanics, expanding the roster of minions, and deepening the campaign’s structure. A full review will be up on the XPN website at full release, so stay tuned!

Ghost Keeper already has the bones of something special: a playful, atmospheric reverse‑haunting sim that lets you orchestrate fear with style. Its Victorian setting, expressive spirits, and focus on timing‑based strategy give it a personality that stands out immediately, and even in Early Access it delivers that satisfying loop of planning, triggering, and watching mortals unravel.


There are rough edges still, mostly around timing precision and the tightness of some rooms, but none of them overshadow the charm of commanding your own supernatural troupe. If you enjoy games where creativity and chaos go hand‑in‑hand, or you’ve been waiting for a modern take on the haunting genre, this is absolutely worth keeping an eye on. It’s short for now, but the foundation is strong, and the roadmap hints at a much bigger, stranger, and more elaborate haunt to come.


Ghost Keeper isn’t just promising, it’s already fun. And with more content on the way, it feels like the kind of Early Access title that’s only going to get more mischievous, more polished, and more worth your time.


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