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Desperate: Vladivostok Is a Genre-Defying VR Experience Like No Other Launching this November

LOS ANGELES - October 4, 2022 | PM Studios and MiroWin, LLC are thrilled to finally unveil Desperate: Vladivostok, an upcoming genre-defying bullet-hell shooter coming to Oculus Quest and Oculus Rift on November 3rd. Desperate: Vladivostok will also be coming to PlayStation VR at a later date. Players are invited on a journey filled with furious fights and adrenaline shootouts accompanied by dynamic music. Along the way, dive into the criminal history of a hired killer in the post-Soviet cyberpunk setting and fight to the bitter end.

Desperate: Vladivostok’s Killer Features include:

  • Reactive gameplay experience - hit, shoot, and dodge in over 50 hand-crafted scenes of a furious combat puzzle.

  • Take the lead on the global leaderboards fighting across multiple arenas to dynamic music and fend off endless waves of enemies.

  • Become the central actor in an assassin's criminal story during the setting of post-Soviet cyberpunk due to well-developed dialogue and comics.

Vladivostok will explode onto the Oculus Quest on November 3rd 2022, primed and ready for Meta Quest 2! There will be more game details to be revealed over the coming weeks. Follow Desperate: Vladivostok on Twitter.

As a strong development team based in Ukraine and Speaking to IGN, Vladimir Kozinyi, CEO of Desperate: Vladivostok creator MiroWin studio, describes what it’s been like for him and his team members who have remained in their country during what is currently taking place.

“Several times a day an air alarm is activated, and we hide in bomb shelters – metro stations, house basements, car parkings and other places,” he says. “Due to the curfew, we are limited in our ability to be on the street, pharmacies and grocery stores are open less hours, [and] it is now not so easy to find the right medicine or get essential groceries. Missiles, military planes are flying over us. Someone sees the explosions with their own eyes. This is a nightmare and horror.”

“Kozinyi notes that for MiroWin, there’s been a direct business impact – a number of clients are afraid of entering into a business relationship with companies in a country where military action is ongoing. That said, he adds that others have reached out with previously unavailable opportunities in an effort to support Ukraine specifically, and those relationships have allowed MiroWin to keep some semblance of normalcy in its workflow throughout the war.”

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