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Barbarian Saga: The Beastmaster - Xbox Review

7 hours ago
4 min read

Barbarian Saga: The Beastmaster is a blood‑splattered, hand‑drawn love letter to old‑school fantasy wrapped inside a modern Metroidvania. On Xbox Series X|S, it arrives with a clear identity, pulpy sword‑and‑sorcery energy, exaggerated monsters, and a world that feels like it crawled out of a battered VHS tape of ’80s fantasy animation. It’s loud and occasionally messy, but it’s also surprisingly ambitious.


You step into the role of the last Beastmaster, wandering the fractured land of Arborea as humans and non‑humans clash under the influence of dark magic and political zealotry. The story leans heavily into mythic stakes and grim atmospheres, but it’s the game’s systems that give it real personality. The world is large, interconnected, and often hostile, pushing you to explore, experiment, and adapt as you uncover the secrets buried beneath its forests, ruins, and war‑torn settlements.

Moment to moment, the game plays like a hybrid between a deliberate side‑scrolling brawler and a modern exploration‑driven platformer. Combat is weighty and committed: every swing of your blade has heft, and enemies tend to be aggressive, forcing you to respect their patterns rather than brute‑force your way through. It’s not a fast or flashy combat system, it’s one built around timing, spacing, and learning how each creature moves. When it clicks, it feels satisfyingly physical; when it doesn’t, it can feel stiff or unforgiving.


The transformation system is the standout mechanic. Defeating beasts allows you to absorb their essence and unlock forms that meaningfully change how you interact with the world. Some transformations enhance traversal, letting you leap across gaps, cling to surfaces, or smash through environmental barriers. Others shift your combat style, offering new attack arcs or elemental effects. Switching forms becomes part of the rhythm of exploration, encouraging you to think about which creature ability might open a hidden route or give you an edge in a difficult encounter. It’s a clever twist that adds depth to the genre’s familiar progression loop.

Complementing this is the ritual necklace system, which acts as your buildcrafting backbone. Slotting beads, bones, roots, and charms into your necklace lets you tweak stats, enhance abilities, or modify how certain attacks behave. It’s not a sprawling RPG system, but it offers enough flexibility to lean into your preferred playstyle, tankier, faster, more mana‑focused, or more beast‑centric. Experimentation feels encouraged, especially as new materials drop from tougher enemies or tucked‑away corners of the map.


Exploration follows the classic Metroidvania structure: a sprawling world with branching paths, locked‑off regions, and secrets hidden behind ability gates. Arborea is dense, sometimes to a fault, with areas that loop back on themselves or hide progression behind environmental cues that aren’t always obvious. When it works, it’s rewarding, especially when you crack open a shortcut or stumble into a new biome with fresh enemies and lore. When it doesn’t, you can end up wandering for long stretches, unsure whether you’ve missed a transformation, a necklace upgrade, or simply a door that blends into the background.

Arena duels help break up the pacing, shifting the camera and presentation into a pseudo‑fighting‑game format. These one‑on‑one battles are some of the game’s most memorable moments, demanding precision and pattern recognition rather than raw aggression. They give boss encounters a distinct flavour and help the combat feel more varied than its core systems initially suggest.


The difficulty curve, however, is uneven. Some sections spike unexpectedly, especially when enemy placement, platforming precision, and limited healing collide. Because healing items must be purchased and save points aren’t always generous, mistakes can feel punishing in a way that doesn’t always serve the experience. It’s part of the game’s old‑school DNA, but it won’t be for everyone.

Visually, the game is a treat. The hand‑drawn art style leans into rough comic‑book exaggeration, with chunky outlines, grotesque beasts, and environments that feel intentionally illustrated rather than polished. It’s a world dripping with personality, even when the gameplay stumbles.


Despite its rough edges, Barbarian Saga: The Beastmaster has heart. It’s imaginative, stylish, and clearly built by a team that loves the genre. If you enjoy Metroidvanias with unusual mechanics, retro flair, and a willingness to be a little weird, there’s plenty here to appreciate, provided you’re patient enough to push through its uneven execution.

Pros

  • Distinctive hand‑drawn art style with strong old‑school fantasy personality.

  • Beast transformation system adds a fresh twist to exploration and traversal.

  • Ritual necklace customisation provides meaningful build variety.

  • Arena duels offer memorable, focused combat encounters.

  • Large interconnected world encourages curiosity and experimentation.

Cons

  • Combat feels stiff, with inconsistent enemy behaviour.

  • Navigation lacks direction, leading to aimless backtracking.

  • Difficulty spikes often stem from awkward design rather than fair challenge.

  • Healing and save systems can make deaths overly punishing.

  • Story and characters don’t fully capitalise on the strong setting.

Barbarian Saga: The Beastmaster is a game that thrives on style, imagination, and sheer commitment to its retro fantasy identity. It’s rough around the edges, sometimes frustrating, and occasionally undermined by its own ambition, yet it’s also unmistakably heartfelt. When it clicks, it delivers moments of atmosphere and creativity that few modern Metroidvanias attempt. If you can embrace its quirks and forgive its missteps, there’s a memorable adventure waiting beneath the grit.


XPN Rating: 3.5 out of 5 (SILVER)

Barbarian Saga: The Beastmaster is available now!



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