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A Nun’s Journey, A Console’s Struggle – Indika on Switch


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There are games that entertain, games that challenge, and then there are games like Indika, titles that feel more like philosophical experiments than traditional entertainment. Developed by Odd Meter and published by 11 Bit Studios, Indika is set in a surreal version of late 19th-century Russia, where players step into the shoes of a troubled nun navigating both the physical world and the labyrinth of her own conscience. From the very first moments, the game makes it clear that it isn’t interested in offering comfort or escapism. Instead, it wants to unsettle, provoke, and force you to wrestle with questions about morality, faith, and the absurdity of rigid dogma. It’s a rare example of a game that feels closer to literature or cinema than to conventional gameplay, and that’s precisely what makes it stand out.

The narrative is the beating heart of Indika. It follows the protagonist’s journey to deliver a message to a monastery, but the simplicity of that task is constantly undermined by surreal detours, grotesque imagery, and dreamlike sequences that blur the line between reality and hallucination. The game is steeped in religious satire, often poking at the contradictions and hypocrisies of organized faith, while simultaneously exploring the fragile human need for belief. Every step feels heavy with symbolism, whether it’s in the oppressive architecture, the unsettling encounters, or the deliberately awkward puzzles that seem designed less to challenge the player’s intellect than to mirror the protagonist’s inner struggle.


Mechanically, Indika is modest. It plays like a third-person adventure with light puzzle-solving and exploration, but the gameplay is never the main attraction. Instead, it serves as a vessel for atmosphere and storytelling. The visuals lean into painterly, cinematic compositions, with environments that feel both beautiful and suffocating. The sound design, too, reinforces the sense of unease, with moments of silence punctuated by haunting cues that make you question whether you’re moving forward in the world or deeper into the protagonist’s fractured psyche.


What makes Indika so compelling is its willingness to be uncomfortable. It doesn’t try to please the player with rewards or power fantasies. Instead, it asks you to sit with doubt, to confront contradictions, and to reflect on the nature of sin, judgment, and human frailty. It’s short, topping in around five hours, but dense, and the ideas it plants linger long after you make it to the credits.

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Playing Indika on the Nintendo Switch is unfortunately a very different experience than on PC or other consoles. While the haunting narrative and surreal atmosphere remain intact, the technical compromises are hard to ignore. The Switch struggles to keep the game stable, with crashes that can break immersion and force players to replay sections. Visuals are noticeably scaled back as well as textures lose their sharpness, lighting effects are muted, and the painterly style that gives the game its unsettling edge feels washed out compared to its full potential.


Performance issues also creep into the pacing. Frame rate drops are common, especially in handheld mode, which makes exploration feel sluggish and undermines the tension the game is trying to build. Because Indika relies so heavily on atmosphere and mood, these technical shortcomings hit harder than they might in a more mechanically driven title. The surrealist imagery and grotesque symbolism that should feel striking often come across as dulled, which lessens the impact of the story’s most powerful moments.


That said, the Switch version still delivers the core narrative, the nun’s crisis of faith, the philosophical detours, and the unsettling journey through a surreal Russia. If you’re drawn primarily to the ideas and themes, you’ll still find them here. But if you want the full weight of Indika’s art direction and atmosphere, the Switch port feels like a shadow of the experience you’d get on PC or PlayStation. It’s playable, yes, but it’s also a reminder that some games lose too much when squeezed onto weaker hardware.

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Pros

  • Unique narrative: A daring story that blends religious satire, surrealism, and philosophical exploration.

  • Atmospheric visuals: Painterly art direction and unsettling imagery create a distinctive mood (best appreciated on PC/PS5).

  • Thought-provoking themes: Tackles morality, faith, and doubt in ways few games attempt.

  • Memorable experience: Short runtime (~5 hours) but leaves a lasting impression.

  • Narrative-first design: Gameplay serves the story, making it feel closer to interactive literature or cinema.


Cons

  • Minimal gameplay depth: Puzzles and mechanics are deliberately simple, which may frustrate players seeking challenge.

  • Switch performance issues: Frequent crashes, downgraded visuals, and frame rate drops undermine immersion.

  • Atmosphere diluted on weaker hardware: Surrealist imagery loses impact when visual fidelity is reduced.

  • Short length: Some may find the experience too brief for the price.

  • Divisive tone: Its heavy themes and discomforting style won’t appeal to everyone.

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Indika is one of those rare games that refuses to be neatly categorized. It isn’t about mastering mechanics or chasing high score, it’s about sitting with discomfort, questioning belief systems, and exploring the fragile space between faith and doubt. Odd Meter’s surreal vision, paired with 11 Bit Studios’ willingness to publish something so unconventional, results in a work that feels closer to an interactive novel or arthouse film than a traditional video game.


On stronger platforms, the game’s painterly visuals and unsettling atmosphere shine, amplifying its philosophical weight. On Switch, however, technical compromises dilute some of that impact, making the experience less immersive. Yet even in its rougher form, the story remains intact, and its ideas continue to resonate.


Ultimately, Indika is not designed to please everyone and that’s its greatest strength. It challenges players to confront uncomfortable questions, to reflect on morality without easy answers, and to embrace ambiguity as part of the journey. For those who value narrative-heavy experiences that linger long after the credits roll, Indika is unforgettable. It’s less about playing and more about experiencing, and in that sense, it succeeds as a bold experiment in what games can be.


XPN Rating: 3 out of 5 (SILVER)

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Indika is Available Now!



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