top of page

Warhammer 40,000: Speed Freeks - Xbox Review


Warhammer 40,000: Speed Freeks on Xbox is exactly what happens when you hand a bunch of Orks the keys to a demolition derby, tell them “go fasta,” and then stand back before something explodes. It’s loud, messy, gloriously stupid in all the right ways, and crucially far better than anyone expected. What could’ve been a throwaway tie‑in ends up delivering a surprisingly robust combat‑racer hybrid that channels Twisted Metal, Destruction Derby, and pure Orkish chaos into something genuinely fun.


Speed Freeks is a chaotic, personality‑driven combat racer that nails the Ork fantasy with fast vehicles, big guns, and two excellent objective‑based modes. It’s simple, but it’s a riot.  

We were lucky enough to play the game during its PC launch! Check out our past video review!

Speed Freeks is built around one simple truth: Orks don’t do subtle. Every vehicle is a rolling scrapyard of bolted‑on guns, oversized engines, and questionable engineering choices. You pick from a roster of wildly different rides of speedy buggies, chunky tanks, support wagons that lob healing squigs and each one has a distinct rhythm. Some are all about raw speed, others about brute force, and a few specialise in keeping your team alive long enough to ram the enemy into scrap. The handling leans arcade‑heavy, but that’s exactly what makes the chaos fun. You’re not here to shave milliseconds off a lap time; you’re here to turn the track into a warzone.


The game’s two main modes keep the action focused. Deff Rally is a frantic race between objectives where half the fun comes from deciding whether to sprint ahead or hang back to ruin someone else’s day. It’s a constant tug‑of‑war between speed and sabotage, and matches often swing wildly in the final seconds. Kill Konvoy, meanwhile, is the real showstopper. Each team escorts a lumbering Stompa‑mech across the map while trying to bomb the enemy’s. It’s part escort mission, part demolition derby, part rolling battlefield. Bomb runs become desperate, last‑second scrambles; defences turn into messy pile‑ups of metal and fire. It’s the closest a racer has come to capturing the feeling of a full‑scale Ork scrap.

Visually, the game nails the faction’s identity. Everything looks like it was welded together by someone who thinks safety is a myth. The colour palette is loud, the explosions are louder, and the voice lines are pure Ork nonsense in the best way. On Xbox, the performance holds steady even when the screen is drowning in particle effects, debris, and screaming metal. It’s not a technical showpiece, but it’s consistently smooth, which matters far more in a game this frantic.


Progression is refreshingly straightforward. Vehicles unlock quickly, and you’re encouraged to experiment rather than grind. Each ride has a clear role, and swapping between them genuinely changes how you approach a match. It’s easy to pick up, but there’s enough nuance in abilities and team composition to reward players who stick around.

Speed Freeks gives you a surprising amount of freedom to shape your favourite scrap‑heap death machine. Each vehicle comes with its own identity and role, but the game lets you tweak and personalise them in ways that feel authentically Orkish rather than overly technical.


You’re not fiddling with gear ratios or tyre compounds. You’re bolting on louder guns, swapping in nastier explosives, and painting your ride in colours that absolutely make it go faster because Orks believe they do. Visual customisation is chunky and expressive: plates, decals, paint jobs, and ramshackle ornaments that make your buggy or tank look like it rolled straight out of a Mekboy’s fever dream. It’s messy, it’s loud, and it’s perfect.


On the mechanical side, each vehicle has a set of abilities and weapons you can upgrade or specialise into. These aren’t tiny statistical nudges and they meaningfully shift how your ride behaves in a match. A support wagon can lean harder into healing or become more aggressive with explosive squigs. A fast buggy can be tuned for pure speed or built into a hit‑and‑run assassin. A tank can become a frontline bully or a mobile artillery platform. The game encourages experimentation, and because unlocks come quickly, you’re never stuck grinding for one specific build.

Speed Freeks is built for multiplayer in the same way Orks are built for shouting, it’s the natural state of things. The moment you drop into an 8v8 match, the game snaps into focus. The vehicles feel more purposeful, the chaos becomes more readable, and the whole experience transforms from a fun combat racer into a full‑blown team brawl on wheels.

What makes the multiplayer work is how clearly each vehicle fills a role. You’ve got your speed freaks darting between objectives, your heavy bruisers anchoring fights, your support wagons keeping the mob alive, and your mid‑range hybrids causing trouble wherever they go. When a team actually leans into these roles, matches feel like orchestrated carnage, a rolling frontline of metal and fire. When nobody does, it’s still hilarious, just in a more “everyone is screaming and driving in circles” kind of way.


Communication isn’t required, but it absolutely elevates the experience. A coordinated bomb run in Kill Konvoy or a perfectly timed ambush in Deff Rally feels incredible. Even without voice chat, the game’s pacing naturally creates moments where players sync up, two buggies flanking an enemy tank, a support wagon swooping in to save a teammate, a last‑second push that turns a match around. It’s messy, but it’s the good kind of messy.

Match flow is fast, with short queue times and quick respawns keeping you in the action. There’s no downtime either, you’re either boosting, shooting, crashing, or respawning to do it all again. The chaos can be overwhelming at first, especially when you’re learning the maps, but once you settle into the rhythm, it becomes a kind of controlled anarchy that’s genuinely addictive.


The only real drawback is that the game lives and dies on team energy. A coordinated enemy squad can steamroll a disorganised one, and solo queue can swing between brilliant and baffling depending on who you’re matched with. But even on the rougher matches, the sheer spectacle of the explosions, the noise, and the Ork nonsense keeps it entertaining.

Multiplayer is where Speed Freeks truly shines. It’s fast, it’s frantic, and it captures the feeling of a massive Ork scrap better than any Warhammer game in years.

Pros

  • Big, loud, satisfying vehicular combat

  • Two excellent objective‑based modes

  • Distinct vehicles with meaningful roles

  • Perfectly captures Ork humour and energy

  • Fast unlocks and low barrier to fun

Cons

  • Limited mode variety

  • Can feel repetitive in long sessions

  • Pure chaos may overwhelm players wanting precision

  • Team coordination matters—solo queue can be hit‑or‑miss

Speed Freeks is a scrappy, joyful combat racer that delivers exactly what Ork fans want: speed, dakka, and absolute mayhem. It’s not deep enough to replace your main multiplayer obsession, but as a pick‑up‑and‑play chaos machine, it’s a blast and one of the most entertaining Warhammer spin‑offs in years.


XPN Rating: 4 out of 5 (GOLD)

Warhammer 40,000: Speed Freeks is out now!


Comments


Support us by using our affiliate links:

wnfroxvw-banner-inin-banner-468x60.png
Eneba Logo
Wired Productions Logo
fanatical logo
Ambassador 2 351 x 166.jpeg
image.png
  • Discord
  • Twitter
  • YouTube
  • Facebook
  • Instagram

©2023 by XPN Network.

bottom of page