One-Eyed Likho - Review - PC Steam
- XPN Network

- May 2
- 3 min read

One-Eyed Likho isn’t interested in scaring you senseless, it wants to haunt you. It wants to sit in the back of your mind like a half-remembered bedtime story your grandmother definitely shouldn’t have told you. Morteshka’s folk‑horror adventure is a slow, deliberate descent into Slavic myth, where every creaking floorboard and flickering match feels like a warning whispered through the trees.
This is a game that thrives on mood. It’s not chasing jumpscares or shock value; it’s building a world that feels ancient, cursed, and quietly watching you from the dark.

You play as The Smith, travelling with The Tailor, two men bound by circumstance and folklore. Their journey is linear, but the storytelling is intentionally fragmented, more like wandering through a dream than following a plot. Conversations are sparse, symbolism is everywhere, and the game trusts you to sit with ambiguity rather than chase answers.
The first thing that hits you is the monochrome palette, not a stylistic flourish, but the game’s entire identity. Everything is rendered in stark greyscale, giving forests, villages, and abandoned chapels the look of old photographs left too long in a damp attic.
The lighting does a lot of heavy lifting: lantern glow bleeding into the fog, moonlight slicing through branches, shadows stretching just a little too far. It’s theatrical, but never showy. The world feels cold, damp, and lived in, like you’re walking through a folktale that’s been waiting centuries for someone to disturb it.

The creature designs especially the titular Likho lean into the uncanny rather than the grotesque. You rarely see too much, and that restraint makes the world feel even more dangerous.
Mechanically, One-Eyed Likho is a narrative adventure with light puzzle elements. You walk, you observe, you interact, and most importantly you strike matches.
Matches are your lifeline. They illuminate paths, reveal hidden markings, activate mechanisms, and occasionally burn away obstacles. It’s a clever thematic device, though the puzzles built around it are intentionally simple. You’re not here to flex your brain; you’re here to move through a story.

That said, the simplicity can become repetitive. Many puzzles follow the same rhythm: find the thing, light the thing, move on. The game’s pacing is slow by design, but some sections drift into too slow, especially when backtracking through areas you’ve already soaked in.
There are moments of tension with shadows shifting, footsteps echoing behind you but the game rarely escalates into full horror. It’s more about dread than fear, more about atmosphere than adrenaline.
Expect 3–5 hours, depending on how thoroughly you explore. It’s a single‑ending experience with a handful of collectibles and achievements, but replay value is limited. This is a one-sitting folk tale, a story you experience, absorb, and carry with you rather than revisit again.

Pros
Gorgeous monochrome art direction that defines the entire experience
Atmospheric worldbuilding steeped in Slavic folklore
Exceptional sound design that amplifies tension and mood
A memorable, dreamlike narrative with strong thematic cohesion
Cons
Puzzles are simple and repetitive
Pacing can feel sluggish in the middle chapters
Limited scares for players expecting traditional horror
Low replay value due to linear structure

One-Eyed Likho is a beautifully crafted folk-horror journey that prioritises atmosphere over action and symbolism over scares. It’s the kind of game that lingers, not because it terrified you, but because it made you feel like you stepped into a story older than you are.
If you’re drawn to moody, slow-burning narrative adventures with a strong artistic identity, this is a haunting little gem. If you’re after complex puzzles or high-intensity horror, you may find it too gentle.
XPN Rating: 3 out of 5 (SILVER)

One-Eyed Likho is available now!




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